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	<title>Comments on: [OCHH] Designing again</title>
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	<link>http://jonasferry.com/blog/rpg/ochh-designing-again/</link>
	<description>Jonas Ferry on things of interest</description>
	<pubDate>Thu, 09 Sep 2010 11:40:12 +0000</pubDate>
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		<title>By: Jonas</title>
		<link>http://jonasferry.com/blog/rpg/ochh-designing-again/comment-page-1/#comment-340</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Mon, 04 Jun 2007 08:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://jonasferry.com/blog/rpg/ochh-designing-again/#comment-340</guid>
		<description>To be clear, the players can cooperate in One Can Have Her, should they want to. What happens is they get the "mediocre" ending where no one gets caught and no one reaches their life goal.

On his blog, Anders Sveen &lt;a class="swe" href="http://agameofu.blogspot.com/2007/06/one-can-have-her.html" rel="nofollow"&gt;thought&lt;/a&gt; about what happens if a player doesn't play to win. His conclusion is that the game still works as intended.

But to get to the nerve of the game I think you should open yourself to the dread and paranoia of ratting on the others without knowing if you'll get away with it. Tobias has the playtest version of the game, so maybe you could convice your group to give it a try? I would love to hear what you guys think.</description>
		<content:encoded><![CDATA[<p>To be clear, the players can cooperate in One Can Have Her, should they want to. What happens is they get the &#8220;mediocre&#8221; ending where no one gets caught and no one reaches their life goal.</p>
<p>On his blog, Anders Sveen <a class="swe" href="http://agameofu.blogspot.com/2007/06/one-can-have-her.html" rel="nofollow">thought</a> about what happens if a player doesn&#8217;t play to win. His conclusion is that the game still works as intended.</p>
<p>But to get to the nerve of the game I think you should open yourself to the dread and paranoia of ratting on the others without knowing if you&#8217;ll get away with it. Tobias has the playtest version of the game, so maybe you could convice your group to give it a try? I would love to hear what you guys think.</p>
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		<title>By: Martin Ackerfors</title>
		<link>http://jonasferry.com/blog/rpg/ochh-designing-again/comment-page-1/#comment-339</link>
		<dc:creator>Martin Ackerfors</dc:creator>
		<pubDate>Mon, 04 Jun 2007 07:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://jonasferry.com/blog/rpg/ochh-designing-again/#comment-339</guid>
		<description>From what I've heard of OCHH (mostly from Tobias) it sounds really interesting. 

Winning (or at least competing with the other players) feels different from classical game and is a nice touch to the gameplay. I like when the players is faced against each other, both in a narrative way (like Polaris) and in a game way (like Agon) and will probably try more games of that kind in the future.</description>
		<content:encoded><![CDATA[<p>From what I&#8217;ve heard of OCHH (mostly from Tobias) it sounds really interesting. </p>
<p>Winning (or at least competing with the other players) feels different from classical game and is a nice touch to the gameplay. I like when the players is faced against each other, both in a narrative way (like Polaris) and in a game way (like Agon) and will probably try more games of that kind in the future.</p>
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		<title>By: Peter Nordstrand</title>
		<link>http://jonasferry.com/blog/rpg/ochh-designing-again/comment-page-1/#comment-338</link>
		<dc:creator>Peter Nordstrand</dc:creator>
		<pubDate>Sun, 03 Jun 2007 15:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://jonasferry.com/blog/rpg/ochh-designing-again/#comment-338</guid>
		<description>And don't forget to check out my &lt;a href="http://www.indie-rpgs.com/forum/index.php?topic=24061.0" rel="nofollow"&gt;actual play report at The Forge&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>And don&#8217;t forget to check out my <a href="http://www.indie-rpgs.com/forum/index.php?topic=24061.0" rel="nofollow">actual play report at The Forge</a>.</p>
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